Hi!👋 I’m Diamonick Dunn, a versatile UI/UX Designer 🖥️ and Unity Developer 🎮 and with 6+ years of professional experience residing in Baton Rouge, LA. I specialize in developing a variety of different games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces using Adobe Photoshop, Adobe Illustrator, and Figma. I also published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer. I also like to do graphic design, level design, front-end development, vector art, and VFX.
• Conducted usability testing with 15+ players across diverse input methods (controller, keyboard, mouse), identifying 3 critical navigation pain points that informed the redesign and contributed to 40% improvement in Atomic Owl’s menu usability.
• Created 100+ production-ready responsive UI assets including buttons, icons, layout groups, canvases, and modal systems using Adobe Illustrator and Figma, boosting interface consistency across various screen resolutions and devices by 25%.
• Partnered closely with Lead Programmer to transform 6+ high-fidelity wireframes and interactive prototypes into polished, functional interfaces, optimizing the design-to-implementation pipeline by 35%.
• Led end-to-end UX design strategy and facilitated user testing sessions with 20+ military and tech industry end-users for 4+ XR/VR training applications, synthesizing feedback into actionable design requirements that improved training completion rates by 30%.
• Designed and implemented responsive UI systems for 3+ training modules within S.T.E.P.S. (Structured Training and Evolved Process), a VR training platform, utilizing Figma for design and Unity for implementation, reducing UI development costs by 40%.
• Created high-quality custom graphics, icons, typography systems, and branded proposal templates for 3+ external client presentations valued between $20K-$75K, directly supporting business development efforts and contributing to client acquisition.
• Led the UI/UX redesign of Necroball, a 2-4 player competitive arcade game, overhauling menu navigation, HUD, player feedback systems, and visual hierarchy to create a cohesive, accessible player experience that reduced menu navigation time by 40%.
• Balanced game design, visual design, and technical implementation responsibilities while pursuing Bachelor's degree in Computer Science, consistently delivering polished UI updates 30% ahead of production schedule through efficient time management.
• Ensure the Phi Sigma Pi Gamma Theta website is up-to-date biweekly.
• Write content for social media posts across 4 different social media sites (Facebook, Twitter, Instagram, and Snapchat).
• Manage a budget of $80 to print flyers and order custom Snapchat filters throughout the course of two semesters.
• Communicate with Chapter President and Recruitment Chair to brainstorm design concepts and revise visual elements before printing them.
• Work in a team to introduce over 20 prospective members to Phi Sigma Pi during recruitment events.
• Publish our 4-page newsletter, Crawfish Tails, to our website on a monthly basis.