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Diamonick Dunn
Diamonick Dunn
UI/UX Designer
Baton Rouge, United States

Summary

Hi!👋 I’m Diamonick Dunn, a versatile UI/UX Designer 🖥️ and Unity Developer 🎮 and with 6+ years of professional experience residing in Baton Rouge, LA. I specialize in developing a variety of different games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces using Adobe Photoshop, Adobe Illustrator, and Figma. I also published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer. I also like to do graphic design, level design, front-end development, vector art, and VFX.

Skills

User Interface DesignGame DesignGame DevelopmentCharacter DesignDrawingGraphic DesignVector IllustrationVideo EditingProgrammingSketchingDigital Art

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
Unity
Unity
InDesign
InDesign
Premiere
Premiere
GameMaker: Studio
GameMaker: Studio
Visual Studio
Visual Studio
Animate
Animate
Framer
Framer
Figma
Figma

Experience

  • UI/UX Designer at Monster Theater
    Baton Rouge, US
    May 2024 - December 2025

    • Conducted usability testing with 15+ players across diverse input methods (controller, keyboard, mouse), identifying 3 critical navigation pain points that informed the redesign and contributed to 40% improvement in Atomic Owl’s menu usability.

    • Created 100+ production-ready responsive UI assets including buttons, icons, layout groups, canvases, and modal systems using Adobe Illustrator and Figma, boosting interface consistency across various screen resolutions and devices by 25%.

    • Partnered closely with Lead Programmer to transform 6+ high-fidelity wireframes and interactive prototypes into polished, functional interfaces, optimizing the design-to-implementation pipeline by 35%.

  • Senior UI/UX Designer at King Crow Studios
    Baton Rouge, US
    June 2021 - October 2025

    • Led end-to-end UX design strategy and facilitated user testing sessions with 20+ military and tech industry end-users for 4+ XR/VR training applications, synthesizing feedback into actionable design requirements that improved training completion rates by 30%.

    • Designed and implemented responsive UI systems for 3+ training modules within S.T.E.P.S. (Structured Training and Evolved Process), a VR training platform, utilizing Figma for design and Unity for implementation, reducing UI development costs by 40%.

    • Created high-quality custom graphics, icons, typography systems, and branded proposal templates for 3+ external client presentations valued between $20K-$75K, directly supporting business development efforts and contributing to client acquisition.

  • UI/UX Designer at King Crow Studios
    Baton Rouge, US
    July 2019 - June 2021

    • Led the UI/UX redesign of Necroball, a 2-4 player competitive arcade game, overhauling menu navigation, HUD, player feedback systems, and visual hierarchy to create a cohesive, accessible player experience that reduced menu navigation time by 40%.

    • Balanced game design, visual design, and technical implementation responsibilities while pursuing Bachelor's degree in Computer Science, consistently delivering polished UI updates 30% ahead of production schedule through efficient time management.

  • Public Relations Chair at LSU Phi Sigma Pi National Honors Fraternity
    Baton Rouge, United States of America
    August 2018 - May 2019

    • Ensure the Phi Sigma Pi Gamma Theta website is up-to-date biweekly.

    • Write content for social media posts across 4 different social media sites (Facebook, Twitter, Instagram, and Snapchat).

    • Manage a budget of $80 to print flyers and order custom Snapchat filters throughout the course of two semesters.

    • Communicate with Chapter President and Recruitment Chair to brainstorm design concepts and revise visual elements before printing them.

    • Work in a team to introduce over 20 prospective members to Phi Sigma Pi during recruitment events.

    • Publish our 4-page newsletter, Crawfish Tails, to our website on a monthly basis.