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Diamonick Dunn
Diamonick Dunn
Game Designer + UI/UX Designer
Baton Rouge, United States

Summary

​Hello!👋 My name is Diamonick Dunn💎!

I am a Unity game designer/developer🎮 with 5+ years of experience in developing a variety of games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces in Photoshop, Illustrator, and Figma. Outside of work, I have published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer.

Skills

User Interface DesignGame DesignGame DevelopmentCharacter DesignDrawingGraphic DesignVector IllustrationVideo EditingProgrammingSketchingDigital Art

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
Unity
Unity
Premiere
Premiere
GameMaker: Studio
GameMaker: Studio
Visual Studio
Visual Studio
Animate
Animate

Experience

  • Unity Level Designer at Monster Theater
    Baton Rouge, US
    May 2024 - Present

    • Set up volumetric, freeform, and spot lights in 2D scenes to create a futuristic feel across 8+ levels using Unity.

    • Sorted background layers (decor, environmental, VFX, etc.) in order to enhance visual depth, fidelity, and clarity as players traverse through 8+ levels.

  • Designer I at King Crow Studios
    Baton Rouge, US
    June 2021 - March 2024

    ● Collaborated with the team to define and implement intuitive UI solutions that enhanced the user experience for 3 XR projects.

    ● Set up XR music recording studio using existing 3D assets and implemented UI elements for the EBRPL client, resulting in a seamless user experience and no roadblocks.

    ● Designed and implemented user-friendly UI elements across 3+ training modules for a robust VR training suite named S.T.E.P.S using Unity’s UI tools, Photoshop, and Illustrator.

  • Game Designer at King Crow Studios
    Baton Rouge, US
    July 2019 - June 2021

    ● Overhauled game flow, UI, menu navigation, 8 character abilities, and 2 battle arenas throughout Necroball’s production for 2 years.

    ● Created and updated 20+ page game design document (GDD) for Necroball.

    ● Created 2D pixel art UI assets and 4 new battle arenas for Necroball using Photoshop.

    ● Worked closely with the Lead Programmer to implement core game mechanics and write clean code in Unity C#.

    ● Worked closely with the QA team to publish 2+ development builds daily to fix 100+ bugs during QA and post-launch.

    ● Fully shipped 1 game named Necroball out of Early Access on Steam, gaining adequate experience in Unity game development.

  • Public Relations Chair at LSU Phi Sigma Pi National Honors Fraternity
    Baton Rouge, United States of America
    August 2018 - May 2019

    • Ensure the Phi Sigma Pi Gamma Theta website is up-to-date biweekly.

    • Write content for social media posts across 4 different social media sites (Facebook, Twitter, Instagram, and Snapchat).

    • Manage a budget of $80 to print flyers and order custom Snapchat filters throughout the course of two semesters.

    • Communicate with Chapter President and Recruitment Chair to brainstorm design concepts and revise visual elements before printing them.

    • Work in a team to introduce over 20 prospective members to Phi Sigma Pi during recruitment events.

    • Publish our 4-page newsletter, Crawfish Tails, to our website on a monthly basis.